Open to workDesign, production and hybrid rolesLet’s talk
Graeme Makes Games

Graeme
Lord

Design & Production

Pitch, Plan, Play.

Indie game designer with Reforged Studios, turning early ideas into pitches, plans and playable builds!

Graeme’s doodle self-portrait

Timeline

What I’ve worked on

Type
Focus
  1. 2024 – 2025Client Work

    Codename ‘Theseus’

    Beat ’em up · Roguelike · A fully modular hero

    DesignerProducerPitch Creator

    Full lead across design and production. I pitched it, scoped it and steered it, from the first deck to the weekly client check-in.

    More on my role

    The brief started wide open. I shaped it into a roguelike that kept the colour, culture and energy of the IP front and centre, hand in hand with our lead artist.

    Milestone presentations, design gates, version tests and bug hunts kept the client close throughout.

  2. 2024 – 2025Client Work

    Big Potato Games

    A major party-game brand, rebuilt for mobile

    PublishedProducerPitch Creator

    Two party favourites, reimagined for phones. We kept the instant fun, trimmed the drag and let the phone do the admin.

    More on my role

    Pitch creation, early wireframes and production oversight, alongside a brilliant team.

  3. 2024Game Jam

    5 Star Soccer

    Retro football · Roguelite · Deck-builder

    DesignerGame Jam

    Born in a game jam, built on three great loves: football, roguelites and retro style. I tuned the flow and polished the feel.

    More

    The passion, and the replayability, belong to our gameplay coder. Once Art joined in, 5★ took on a life of its own. We hope to return with a sequel.

  4. 2024Original IP

    Codename ‘Barrow Downs’

    All the fun of a tabletop RPG, minus the table

    ProducerDesignerPitch Creator

    From paper prototype to first builds, tested in the best gaming bars in London and Glasgow.

    More on my role

    I built the paper version with our Art Lead, oversaw the prototype and turned every playtest capture into the next iteration.

    The pitch was well received. Publisher budget constraints have since placed the project on hiatus.

  5. 2023Design Consultant

    Codename ‘Cosmodrome’

    A world-builder sim that teaches players to code

    DesignerConsultant

    A sequel with bigger goals: sharper onboarding, longer retention, and teaching tools that feel like play, not homework.

    More on my role

    UI/UX flows built to scale, from first-timers all the way to 100+ hour players.

How I work

Micro projects

Apps

All apps
Blight Deck logo

AI TOOL · D&D ENGINE

Blight Deck

A dungeon master’s command deck: modular screens, real-time indexing and the rules in reach.

In development · Desktop build on the wayExplore
Steel Flint logo

AI TOOL · CRAFTING COMPANION

Steel Flint

A resource tracker and crafting companion that maps how every material connects.

In developmentExplore

Mini CV

Indie game designer

Currently with Reforged Studios

Experienced in

Rapid prototyping, pitch creation, client-facing development and small-team production.

Specialisation

Early ideas, made testable, fast: paper prototypes, Unity builds, greyboxes, diagrams and decks.

Find the fun. Prove it in the build. Plan the team, time and budget to make it real.

Toolkit

LOGISTICS

  • Jira
  • ClickUp
  • Nuclino
  • Canva

DAILY

  • Figma
  • Unity & Unreal
  • Maya
  • Illustrator

EXTRA

  • 3D Hard Surface
  • 2D Vector
  • Graphic Design
  • AI Tool Creation

Find the fun

What will the player do most, and do they love it?

Why does this need to exist?

New ideas launch every day. Ours has to do something others don’t.

Answer in the build

Theory only goes so far. Build it, test it, improve it.

Previous experience

  • Creative Assembly · World Tech3 years

    Tested and used proprietary engine tools to assess and polish maps in Hyenas.

  • Penrose Games · Team Lead1 year

    Game designer on a one-year dev cycle through Dare to Be Digital.

  • Abertay University4 years

    Bachelor’s in Game Design and Production Management.

  • Junkfish · QA Tester1 year

    Testing Monstrum.

Beyond game development

  • Co-creator, The Guild

    A London-based D&D network pioneering drop-in, drop-out play.

  • AI tool developer

    Blight Deck and Steel Flint, standalone tools for tabletop and digital play.

  • Graphic designer

    Semi-professional design and typography for gaming communities.

  • Charity worker

    British Heart Foundation and Oxfam.

Download my CV

Four editions: General, Design, Production and UI/UX.

CONTACT

Let’s talk

Open to work: design, production and hybrid roles

Share the project, the role and the timeline, and I’ll reply as soon as I can.

Prefer email? GraemeMakesGames@gmail.com

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