Codename ‘Theseus’
Beat ’em up · Roguelike · A fully modular hero
Full lead across design and production. I pitched it, scoped it and steered it, from the first deck to the weekly client check-in.
More on my role
The brief started wide open. I shaped it into a roguelike that kept the colour, culture and energy of the IP front and centre, hand in hand with our lead artist.
Milestone presentations, design gates, version tests and bug hunts kept the client close throughout.






